Feellgood
mesh.h
Go to the documentation of this file.
1 #ifndef mesh_h
2 #define mesh_h
3 
8 #include <cmath>
9 #include <algorithm>
10 #pragma GCC diagnostic push
11 #pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
12 #include <execution>
13 #pragma GCC diagnostic pop
14 
15 #include "facette.h"
16 #include "node.h"
17 #include "tetra.h"
18 #include "feellgoodSettings.h"
19 
20 namespace Mesh
21  {
23  using Edge = std::pair<int, int>;
24 
29 class mesh
30  {
31 public:
34  mesh(Settings &mySets )
35  : paramTetra(mySets.paramTetra), volumeRegions(mySets.paramTetra.size())
36  {
37  readMesh(mySets);
38  indexReorder();
39 
40  if (mySets.verbose)
41  { std::cout << " reindexed\n"; }
42 
43  double xmin = minNodes(Nodes::IDX_X);
44  double xmax = maxNodes(Nodes::IDX_X);
45 
46  double ymin = minNodes(Nodes::IDX_Y);
47  double ymax = maxNodes(Nodes::IDX_Y);
48 
49  double zmin = minNodes(Nodes::IDX_Z);
50  double zmax = maxNodes(Nodes::IDX_Z);
51 
52  l = Eigen::Vector3d(xmax - xmin, ymax - ymin, zmax - zmin);
53  c = Eigen::Vector3d(0.5 * (xmax + xmin), 0.5 * (ymax + ymin), 0.5 * (zmax + zmin));
54 
55  // Find the longest axis of the sample.
56  Nodes::index long_axis;
57  if (l.x() > l.y())
58  {
59  if (l.x() > l.z())
60  long_axis = Nodes::IDX_X;
61  else
62  long_axis = Nodes::IDX_Z;
63  }
64  else
65  {
66  if (l.y() > l.z())
67  long_axis = Nodes::IDX_Y;
68  else
69  long_axis = Nodes::IDX_Z;
70  }
71  sortNodes(long_axis);
72 
73  totalMagVol = 0;
74  // Compute the per-region volumes and the total volume.
75  std::for_each(tet.begin(), tet.end(),
76  [this](Tetra::Tet const &te)
77  {
78  double vol_tet = te.calc_vol();
79  paramTetra[te.idxPrm].volume += vol_tet;
80  if(isMagnetic(te))
81  totalMagVol += vol_tet;
82  });
83  vol = std::transform_reduce(paramTetra.begin(), paramTetra.end(), 0.0,
84  std::plus<>(), [](const Tetra::prm &region){ return region.volume; });
85 
86  // Build the list of tetrahedrons for each region.
87  std::for_each(tet.begin(), tet.end(), [this](Tetra::Tet const &te)
88  {
89  volumeRegions[te.idxPrm].push_back(te.idx);
90  });
91 
92  // Build the list of all the mesh edges.
93  edges.reserve(tet.size() * 6); // 6 (non unique) edges per tetrahedron
94  std::for_each(tet.begin(), tet.end(),
95  [this](Tetra::Tet const &te)
96  {
97  for (int i = 0; i < 3; ++i)
98  {
99  for (int j = i + 1; j < 4; ++j)
100  { edges.push_back(std::minmax(te.ind[i], te.ind[j])); }
101  }
102  });
103  std::sort(EXEC_POL, edges.begin(), edges.end());
104  auto last = std::unique(EXEC_POL, edges.begin(), edges.end());
105  edges.erase(last, edges.end());
106  edges.shrink_to_fit(); // save memory, as this could be quite big
107  magNode.resize(node.size());
108  std::fill(magNode.begin(),magNode.end(),false);
109  std::for_each(tet.begin(),tet.end(),[this](Tetra::Tet &te)
110  {
111  if(isMagnetic(te))
112  {
113  magTet.push_back(te.idx);
114  for (int i=0;i<4;i++)
115  { magNode[te.ind[i]] = true; }
116  }
117  });
118 
119  for(unsigned int i=0;i<fac.size();i++)
120  {
121  if (isMagnetic(fac[i]) && !isInMagList(magFac,fac[i]) )
122  { magFac.push_back(i); }
123  }
124 
125  if(mySets.getFieldType() == R4toR3)
126  { setExtSpaceField(mySets); }
127  }
128 
130  mesh(const mesh &) = delete;
131 
133  mesh &operator=(const mesh &) = delete;
134 
136  inline int getNbNodes(void) const { return node.size(); }
137 
139  inline int getNbFacs(void) const { return fac.size(); }
140 
142  inline int getNbTets(void) const { return tet.size(); }
143 
145  inline const Eigen::Vector3d getNode_p(const int i) const { return node[i].p; }
146 
148  inline const Eigen::Vector3d getNode_u(const int i) const { return node[i].get_u(Nodes::NEXT); }
149 
151  inline const Eigen::Vector3d getNode_v(const int i) const { return node[i].get_v(Nodes::NEXT); }
152 
154  inline double getProj_ep(const int i) const {return node[i].proj_ep();}
155 
157  inline double getProj_eq(const int i) const {return node[i].proj_eq();}
158 
160  inline void set_node_u0(const int i, Eigen::Vector3d const &val)
161  { node[i].d[Nodes::CURRENT].u = val; }
162 
164  inline void set_node_zero_v(const int i) { node[i].d[Nodes::NEXT].v.setZero(); }
165 
167  void infos(void) const;
168 
170  inline void setBasis(const double r)
171  {
172  std::for_each(EXEC_POL, node.begin(), node.end(),
173  [&r](Nodes::Node &nod) { nod.setBasis(r); });
174  }
175 
177  inline void updateNode(int i, double vp, double vq, const double dt)
178  { node[i].make_evol(vp*gamma0, vq*gamma0, dt); }
179 
181  inline void evolution(void)
182  {
183  std::for_each(EXEC_POL, node.begin(), node.end(),
184  [](Nodes::Node &nod) { nod.evolution(); });
185  }
186 
188  Eigen::Vector3d c;
189 
191  Eigen::Vector3d l;
192 
194  double vol;
195 
197  double totalMagVol;
198 
200  std::vector<Facette::Fac> fac;
201 
203  std::vector<Tetra::Tet> tet;
204 
206  std::vector<Tetra::prm> &paramTetra;
207 
211  double readSol(bool VERBOSE ,
212  const std::string fileName );
213 
216  inline void init_distrib(Settings const &mySets )
217  {
218  for (int nodeIdx = 0; nodeIdx < int(node.size()); ++nodeIdx)
219  {
220  Nodes::Node &n = node[nodeIdx];
221  n.d[Nodes::NEXT].phi = 0.;
222  n.d[Nodes::NEXT].phiv = 0.;
223 
224  // A non-magnetic node's magnetization is a vector of NAN.
225  if (!magNode[nodeIdx])
226  {
227  n.d[Nodes::CURRENT].u = Eigen::Vector3d(NAN, NAN, NAN);
228  n.d[Nodes::NEXT].u = n.d[Nodes::CURRENT].u;
229  continue;
230  }
231 
232  // If the initial magnetization depends only on the node position, we do not need to
233  // build the list of region names.
234  if (mySets.getMagType() == POSITION_ONLY)
235  {
236  n.d[Nodes::CURRENT].u = mySets.getMagnetization(n.p);
237  n.d[Nodes::NEXT].u = n.d[Nodes::CURRENT].u;
238  continue;
239  }
240 
241  // Get the list of region indices this node belongs to.
242  std::set<int> nodeRegions;
243  // skip region 0 (__default__) which should be empty
244  for (size_t regIdx = 1; regIdx < volumeRegions.size(); ++regIdx)
245  {
246  const std::vector<int> &regionTetras = volumeRegions[regIdx];
247  bool node_in_region = std::any_of(EXEC_POL,
248  regionTetras.begin(), regionTetras.end(),
249  [this, nodeIdx](int tetIdx)
250  {
251  const Tetra::Tet &tetrahedron = tet[tetIdx];
252  for (int i = 0; i < Tetra::N; ++i) // node of tetrahedron tetIdx
253  {
254  if (tetrahedron.ind[i] == nodeIdx)
255  { return true; }
256  }
257  return false;
258  });
259  if (node_in_region)
260  { nodeRegions.insert(regIdx); }
261  }
262 
263  // Get the list of region names this node belongs to.
264  std::vector<std::string> region_names;
265  region_names.resize(nodeRegions.size());
266  std::transform(nodeRegions.begin(), nodeRegions.end(), region_names.begin(),
267  [this](int regIdx){ return paramTetra[regIdx].regName; });
268 
269  n.d[Nodes::CURRENT].u = mySets.getMagnetization(n.p, region_names);
270  n.d[Nodes::NEXT].u = n.d[Nodes::CURRENT].u;
271  }
272  }
273 
277  double avg(std::function<double(Nodes::Node, Nodes::index)> getter ,
278  Nodes::index d ,
279  int region = -1 ) const;
280 
282  double max_angle() const
283  {
284  double min_dot_product = std::transform_reduce(EXEC_POL, edges.begin(), edges.end(), 1.0,
285  [](double a, double b){ return std::min(a, b); },
286  [this](const Edge edge)
287  {
288  Eigen::Vector3d m1 = getNode_u(edge.first);
289  Eigen::Vector3d m2 = getNode_u(edge.second);
290  return m1.dot(m2);
291  });
292  return std::acos(min_dot_product);
293  }
294 
301  void savesol(const int precision ,
302  const std::string fileName ,
303  std::string const &metadata ,
304  bool withSpinAcc ,
305  std::vector<Eigen::Vector3d> &s ) const;
306 
309  inline void set(const int i ,
310  std::function<void(Nodes::Node &, const double)> what_to_set ,
311  const double val )
312  { what_to_set(node[i], val); }
313 
315  inline int getNodeIndex(const int i) const { return node_index[i]; }
316 
318  inline bool isMagnetic(const Tetra::Tet &t) { return (paramTetra[t.idxPrm].Ms > 0); }
319 
321  inline bool isMagnetic(const Facette::Fac &f)
322  { return (magNode[f.ind[0]] && magNode[f.ind[1]] && magNode[f.ind[2]]); }
323 
326  std::vector<Edge> edges;
327 
331  std::vector<bool> magNode;
332 
334  std::vector<int> magTet;
335 
337  std::vector<int> magFac;
338 
340  std::vector< Eigen::Matrix<double,Nodes::DIM,Tetra::NPI> > extSpaceField;
341 
342 private:
345  std::vector<Nodes::Node> node;
346 
352  std::vector<int> node_index;
353 
355  std::vector<std::vector<int>> volumeRegions;
356 
358  void checkMeshFile(Settings const &mySets );
359 
361  void readNodes(Settings const &mySets );
362 
364  void readTetraedrons(Settings const &mySets );
365 
367  void readTriangles(Settings const &mySets );
368 
370  void readMesh(Settings const &mySets );
371 
373  double doOnNodes(const double init_val ,
374  const Nodes::index coord ,
375  std::function<bool(double, double)> whatToDo ) const;
376 
378  inline double minNodes(const Nodes::index coord ) const
379  {
380  return doOnNodes(__DBL_MAX__, coord, [](double a, double b) { return a < b; });
381  }
382 
384  inline double maxNodes(const Nodes::index coord ) const
385  {
386  return doOnNodes(__DBL_MIN__, coord, [](double a, double b) { return a > b; });
387  }
388 
412  void indexReorder();
413 
416  void sortNodes(Nodes::index long_axis );
417 
421  double surface(std::vector<int> &facIndices);
422 
424  bool isInMagList(std::vector<int> &idxMagList, Facette::Fac &f)
425  {
426  auto it = std::find_if(idxMagList.begin(),idxMagList.end(),
427  [this,&f](int idx) { return (fac[idx] == f); });
428  return(it != idxMagList.end());
429  }
430 
433  void setExtSpaceField(Settings &s );
434  }; // end class mesh
435  } // end namespace Mesh
436 #endif
Definition: facette.h:105
Definition: mesh.h:30
const Eigen::Vector3d getNode_p(const int i) const
Definition: mesh.h:145
void indexReorder()
Definition: mesh.cpp:48
Eigen::Vector3d l
Definition: mesh.h:191
bool isInMagList(std::vector< int > &idxMagList, Facette::Fac &f)
Definition: mesh.h:424
std::vector< int > magTet
Definition: mesh.h:334
std::vector< Eigen::Matrix< double, Nodes::DIM, Tetra::NPI > > extSpaceField
Definition: mesh.h:340
const Eigen::Vector3d getNode_u(const int i) const
Definition: mesh.h:148
void readMesh(Settings const &mySets)
Definition: read.cpp:12
int getNbFacs(void) const
Definition: mesh.h:139
Eigen::Vector3d c
Definition: mesh.h:188
mesh(Settings &mySets)
Definition: mesh.h:34
void set_node_zero_v(const int i)
Definition: mesh.h:164
void init_distrib(Settings const &mySets)
Definition: mesh.h:216
double max_angle() const
Definition: mesh.h:282
std::vector< Edge > edges
Definition: mesh.h:326
int getNbNodes(void) const
Definition: mesh.h:136
std::vector< Nodes::Node > node
Definition: mesh.h:345
bool isMagnetic(const Tetra::Tet &t)
Definition: mesh.h:318
double minNodes(const Nodes::index coord) const
Definition: mesh.h:378
std::vector< bool > magNode
Definition: mesh.h:331
std::vector< std::vector< int > > volumeRegions
Definition: mesh.h:355
bool isMagnetic(const Facette::Fac &f)
Definition: mesh.h:321
int getNodeIndex(const int i) const
Definition: mesh.h:315
double getProj_ep(const int i) const
Definition: mesh.h:154
std::vector< Tetra::Tet > tet
Definition: mesh.h:203
double maxNodes(const Nodes::index coord) const
Definition: mesh.h:384
int getNbTets(void) const
Definition: mesh.h:142
void set_node_u0(const int i, Eigen::Vector3d const &val)
Definition: mesh.h:160
void sortNodes(Nodes::index long_axis)
Definition: mesh.cpp:97
std::vector< Facette::Fac > fac
Definition: mesh.h:200
mesh(const mesh &)=delete
void setBasis(const double r)
Definition: mesh.h:170
void evolution(void)
Definition: mesh.h:181
std::vector< int > magFac
Definition: mesh.h:337
double totalMagVol
Definition: mesh.h:197
const Eigen::Vector3d getNode_v(const int i) const
Definition: mesh.h:151
std::vector< int > node_index
Definition: mesh.h:352
std::vector< Tetra::prm > & paramTetra
Definition: mesh.h:206
void updateNode(int i, double vp, double vq, const double dt)
Definition: mesh.h:177
double getProj_eq(const int i) const
Definition: mesh.h:157
double vol
Definition: mesh.h:194
mesh & operator=(const mesh &)=delete
void set(const int i, std::function< void(Nodes::Node &, const double)> what_to_set, const double val)
Definition: mesh.h:309
Container for all the settings provided by the user, with conversions to/from YAML.
Definition: feellgoodSettings.h:73
int verbose
Definition: feellgoodSettings.h:135
mag_exprType getMagType() const
Definition: feellgoodSettings.h:268
Eigen::Vector3d getMagnetization(const Eigen::Ref< Eigen::Vector3d > p) const
Definition: feellgoodSettings.h:278
Definition: tetra.h:135
int idxPrm
Definition: element.h:47
std::vector< int > ind
Definition: element.h:44
contains namespace Facette header containing Fac class, and some constants and a less_than operator t...
many settings to give some parameters to the solver, boundary conditions for the problem,...
@ R4toR3
Definition: feellgoodSettings.h:46
@ POSITION_ONLY
M(x, y, z)
Definition: feellgoodSettings.h:29
std::pair< int, int > Edge
Definition: mesh.h:23
constexpr double a[N][NPI]
Definition: facette.h:55
index
Definition: node.h:34
header to define struct Node
Definition: node.h:61
Eigen::Vector3d p
Definition: node.h:62
dataNode d[NB_DATANODE]
Definition: node.h:70
double phi
Definition: node.h:52
double phiv
Definition: node.h:53
Eigen::Vector3d u
Definition: node.h:50
Definition: tetra.h:85
namespace Tetra header containing Tet class, some constants, and integrales