Feellgood
Mesh::mesh Member List

This is the complete list of members for Mesh::mesh, including all inherited members.

avg(std::function< double(Nodes::Node, Nodes::index)> getter, Nodes::index d, int region=-1) constMesh::mesh
cMesh::mesh
checkMeshFile(Settings const &mySets)Mesh::meshprivate
doOnNodes(const double init_val, const Nodes::index coord, std::function< bool(double, double)> whatToDo) constMesh::meshprivate
edgesMesh::mesh
evolution(void)Mesh::meshinline
facMesh::mesh
getNbFacs(void) constMesh::meshinline
getNbNodes(void) constMesh::meshinline
getNbTets(void) constMesh::meshinline
getNode_p(const int i) constMesh::meshinline
getNode_u(const int i) constMesh::meshinline
getNode_v(const int i) constMesh::meshinline
getNodeIndex(const int i) constMesh::meshinline
getProj_ep(const int i) constMesh::meshinline
getProj_eq(const int i) constMesh::meshinline
indexReorder()Mesh::meshprivate
infos(void) constMesh::mesh
init_distrib(Settings const &mySets)Mesh::meshinline
isInMagList(std::vector< int > &idxMagList, Facette::Fac &f)Mesh::meshinlineprivate
isMagnetic(const Tetra::Tet &t)Mesh::meshinline
isMagnetic(const Facette::Fac &f)Mesh::meshinline
lMesh::mesh
magFacMesh::mesh
magNodeMesh::mesh
magTetMesh::mesh
max_angle() constMesh::meshinline
maxNodes(const Nodes::index coord) constMesh::meshinlineprivate
mesh(Settings &mySets)Mesh::meshinline
mesh(const mesh &)=deleteMesh::mesh
minNodes(const Nodes::index coord) constMesh::meshinlineprivate
nodeMesh::meshprivate
node_indexMesh::meshprivate
operator=(const mesh &)=deleteMesh::mesh
paramTetraMesh::mesh
readMesh(Settings const &mySets)Mesh::meshprivate
readNodes(Settings const &mySets)Mesh::meshprivate
readSol(bool VERBOSE, const std::string fileName)Mesh::mesh
readTetraedrons(Settings const &mySets)Mesh::meshprivate
readTriangles(Settings const &mySets)Mesh::meshprivate
savesol(const int precision, const std::string fileName, std::string const &metadata, bool withSpinAcc, std::vector< Eigen::Vector3d > &s) constMesh::mesh
set(const int i, std::function< void(Nodes::Node &, const double)> what_to_set, const double val)Mesh::meshinline
set_node_u0(const int i, Eigen::Vector3d const &val)Mesh::meshinline
set_node_zero_v(const int i)Mesh::meshinline
setBasis(const double r)Mesh::meshinline
sortNodes(Nodes::index long_axis)Mesh::meshprivate
surface(std::vector< int > &facIndices)Mesh::meshprivate
tetMesh::mesh
totalMagVolMesh::mesh
updateNode(int i, double vp, double vq, const double dt)Mesh::meshinline
volMesh::mesh
volumeRegionsMesh::meshprivate