Feellgood
Mesh::mesh Member List

This is the complete list of members for Mesh::mesh, including all inherited members.

avg(const std::function< double(Nodes::Node, Nodes::index)> &getter, Nodes::index d, int region=-1) constMesh::mesh
cMesh::mesh
checkMeshFile(const Settings &mySets)Mesh::meshprivate
controlTriangles()Mesh::mesh
doOnNodes(const double init_val, const Nodes::index coord, const std::function< bool(double, double)> &whatToDo) constMesh::meshprivate
edgesMesh::mesh
evolution(void)Mesh::meshinline
extSpaceFieldMesh::mesh
findErrInTriangle(const int nbSurfTri, const int nbTetraFaces, const std::pair< int, int > pairIdVolRegs, const int idSurfReg)Mesh::meshprivate
getNbNodes(void) constMesh::meshinline
getNbTets(void) constMesh::meshinline
getNbTris(void) constMesh::meshinline
getNode_p(const int i) constMesh::meshinline
getNode_u(const int i) constMesh::meshinline
getNode_v(const int i) constMesh::meshinline
getNodeIndex(const int i) constMesh::meshinline
getProj_ep(const int i) constMesh::meshinline
getProj_eq(const int i) constMesh::meshinline
infos(void) constMesh::mesh
init_distrib(const Settings &mySets)Mesh::meshinline
isMagnetic(const Tetra::Tet &t) constMesh::meshinline
isMagnetic(const Triangle::Tri &f)Mesh::meshinline
lMesh::mesh
magNodeMesh::mesh
magTetMesh::mesh
magTriMesh::mesh
max_angle() constMesh::meshinline
maxNodes(const Nodes::index coord) constMesh::meshinlineprivate
mesh(Settings &mySets, bool simplified=false)Mesh::meshinline
mesh(const mesh &)=deleteMesh::mesh
minNodes(const Nodes::index coord) constMesh::meshinlineprivate
nodeMesh::meshprivate
node_indexMesh::meshprivate
operator=(const mesh &)=deleteMesh::mesh
paramTetraMesh::mesh
readMesh(const Settings &mySets)Mesh::meshprivate
readNodes(const Settings &mySets)Mesh::meshprivate
readSol(bool VERBOSE, const std::string &fileName)Mesh::mesh
readTetraedrons(const Settings &mySets)Mesh::meshprivate
readTriangles(const Settings &mySets)Mesh::meshprivate
savesol(const int precision, const std::string &fileName, const std::string &metadata, bool withSpinAcc, std::vector< Eigen::Vector3d > &s) constMesh::mesh
set(const int i, const std::function< void(Nodes::Node &, const double)> &what_to_set, const double val)Mesh::meshinline
set_node_u0(const int i, const Eigen::Vector3d &val)Mesh::meshinline
set_node_zero_v(const int i)Mesh::meshinline
setBasis(const double r)Mesh::meshinline
setExtSpaceField(Settings &s)Mesh::meshprivate
sortNodes(Nodes::index long_axis)Mesh::meshprivate
surface(std::vector< int > &triIndices) constMesh::meshprivate
tetMesh::mesh
thiele(const int region) constMesh::mesh
totalMagVolMesh::mesh
triMesh::mesh
updateNode(const int i, const double vp, const double vq, const double dt)Mesh::meshinline
volMesh::mesh
volumeRegionsMesh::meshprivate