Feellgood
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This is the complete list of members for Mesh::mesh, including all inherited members.
avg(std::function< double(Nodes::Node, Nodes::index)> getter, Nodes::index d) const | Mesh::mesh | |
c | Mesh::mesh | |
checkMeshFile(Settings const &mySets) | Mesh::mesh | private |
doOnNodes(const double init_val, const Nodes::index coord, std::function< bool(double, double)> whatToDo) const | Mesh::mesh | private |
evolution(void) | Mesh::mesh | inline |
fac | Mesh::mesh | |
getNbFacs(void) const | Mesh::mesh | inline |
getNbNodes(void) const | Mesh::mesh | inline |
getNbTets(void) const | Mesh::mesh | inline |
getNode_p(const int i) const | Mesh::mesh | inline |
getNode_u(const int i) const | Mesh::mesh | inline |
getNode_v(const int i) const | Mesh::mesh | inline |
getProj_ep(const int i) const | Mesh::mesh | inline |
getProj_eq(const int i) const | Mesh::mesh | inline |
indexReorder(std::vector< Tetra::prm > const &prmTetra) | Mesh::mesh | private |
infos(void) const | Mesh::mesh | |
init_distrib(Settings const &mySets) | Mesh::mesh | inline |
l | Mesh::mesh | |
maxNodes(const Nodes::index coord) const | Mesh::mesh | inlineprivate |
mesh(Settings const &mySets) | Mesh::mesh | inline |
minNodes(const Nodes::index coord) const | Mesh::mesh | inlineprivate |
node | Mesh::mesh | private |
node_index | Mesh::mesh | private |
readMesh(Settings const &mySets) | Mesh::mesh | private |
readNodes(Settings const &mySets) | Mesh::mesh | private |
readSol(bool VERBOSE, const std::string fileName) | Mesh::mesh | |
readTetraedrons(Settings const &mySets) | Mesh::mesh | private |
readTriangles(Settings const &mySets) | Mesh::mesh | private |
savesol(const int precision, const std::string fileName, std::string const &metadata) const | Mesh::mesh | |
savesol(const int precision, const std::string fileName, std::string const &metadata, std::vector< double > const &val) const | Mesh::mesh | |
set(const int i, std::function< void(Nodes::Node &, const double)> what_to_set, const double val) | Mesh::mesh | inline |
set_node_u0(const int i, Eigen::Vector3d const &val) | Mesh::mesh | inline |
set_node_zero_v(const int i) | Mesh::mesh | inline |
setBasis(const double r) | Mesh::mesh | inline |
sortNodes(Nodes::index long_axis) | Mesh::mesh | private |
tet | Mesh::mesh | |
updateNodes(Eigen::Ref< Eigen::VectorXd > X, const double dt) | Mesh::mesh | |
vol | Mesh::mesh |